Hey everyone, I hope all had a fun Halloween and a nice weekend. Its been a while since my last post, i apologize i have had a busy week. Thought i would post some recent news regarding rumors with upcoming 40k Expansions, which would supposedly blur the line between apocalypse games and standard 40k games by using expanded fortifications rules and also adding a Lords Of War slot to the FOC (This has been in Forge World IA books for a while now so it should be familiar to some of you.) Interesting news to say the least. I am really curious to see if we will finally see some of the Classic Forge World super heavies ported over to a plastic kit by GW now for this release. Plastic Thunderhawks anyone? :)
Here is the latest rumors on the subject. (Source from Natfka's blog)
"via Best_Pone over on Warseer
I've been hearing talk of a couple of new expansions for 40K due for release next month:
The first is a fortifications expansion, containing new datasheets
and missions for use in regular 40k. I'm also under the understanding
that some of these datasheets allow you to take several fortifications
as a single choice.
The second expansion brings superheavy vehicles (and gargantuan
creatures) to regular 40k. My understanding is that this will be
achieved by adding a new super heavy slot to the force org chart, and
that you will be limited to the choices detailed within this expansion
(I think there's approximately 15 of them). This expansion will also
include new missions.
via Endobai on Warseer
I can confirm both expansions.
Hardbacks, c. 100 pages long.
Escalation provides rules for super heavies, gargantuans and D-weapons + 16 unit sheets providing options for all armies.
For example Revenant titan for Eldar and Dark Eldar ( I guess Tantalus was not good enough?).
I'd expect all models released in plastic + 1-2 per army. Thunderhawks are mentioned as one of those vehicles.
Basically mini-Apocalypse with about 50% superheavies which are described.
The fortification supplement gives datasheets for released
fortification sets, how to combine some of them and field as larger
constructs + various rules for buildings, ruins etc.
Both books include missions and background sections, but fluff is not
too important contrary to codex supplements. Treat them as
Planetstrike, Spearhead and similar sets of rules we've seen in the
past. "
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